A Parents' Guide to Gaming


Today, according to the American Library Association, is National Gaming Day at your Library. As a person who has grown up gaming, I see the confusion in some parents’ eyes as they try to determine what games are right for their children.

Your kid already knows what they want – but just because it’s a game doesn’t necessarily mean you should cave in, especially if you’re the type of parent that pays close attention to the movies your child watches or music they listen to. Why should video games be any different?

So today, I’ll be at my local library presenting, for parents who wish to attend, A Parent’s Guide to Gaming. I will be discussing ESRB ratings, as well as how the individual consoles handle their parental controls. For those unable to attend (the extreme majority of the people who view this website), I’ve prepared a few links that might help you.

Below are videos from the Entertainment Software Association of Canada – now these videos are a little old, but the majority of the information is still the same. I wish I had the ability to record today’s demonstrations, which will all show case the latest revisions of the Xbox 360, PlayStation 3, and Wii. Since you can’t attend, below the videos are also step-by-step guides from the manufacturer’s themselves, describing in detail how to manage the Parental Controls of each console, with their latest updates.

Video Demonstrations
Configuring Parental Controls video for Microsoft Xbox 360
Configuring Parental Controls video for Sony PlayStation 3
Configuring Parental Controls video for Nintendo Wii

Written Guides
Setup Parental Controls step-by-step guides for Xbox 360
Setup Parental Controls step-by-step guides for PlayStation 3 (PS3)
Setup Parental Controls step-by-step guides for Wii

The Backorder: The Conduit (Wii)

When I first got my hands The Conduit for the Wii, I was excited for all of the great things I had heard about it. Core gamers were supposed to be pleased, hardcore gaming had finally come to the Wii.

Maybe it shouldn’t have been surprised when I was let down in the end. Maybe my expectations were too high all along. But there was so much build up, hype, and even the screenshots made it look glorious! I thought I finally had a reason to dust off the Wii and get excited.

Let’s talk story: it uses every single Sci-Fi stereotype, rehashed and retold stories for about the ten thousandth time. Ever seen an episode of The X-Files? Good, then you’re up to speed. The characters do nothing to make me care, instead it even feels like the game is trying to hrry me through the storyline so that I won’t notice just how bland it is.

Graphically, the game looks about right fo the hardware specs of the Wii. People hate adding “…for a Wii game” behind every other line of their articles, but the fact remains that the Wii is not up to par with other current generation systems. If this game were competing with a PS2 title, hands down it would look fantastic, but the generic enemies and redundant environments did nothing to wow me.

I thought the ssound effects would be the game’ saving grace, and while many weapon and environment sounds were impressive, the terrible voice acting was inexcusable. In a post Uncharted era, the bar has been set.

The game itself has interesting play mechanics, and I did not feel as though I as being forced to ‘waggle’ my way through the game. It was intelligent use of the control scheme, although I still was hoping for something just a little different. More people want to see a shooter on the Wii that doesn’t force the crosshair to go all over the screen, but remain centered as it does with other first person shooters. so far, the best entries to the Wii-Shooter category, The Conduit and Red Steel, both had you shooting all over like a generic light gun game.

I don’t do a lot of multiplayer, but since the experience was supposed to be so unique, I wanted to give it a try. Unfortunately, my first spawn in to a multiplayer match placed me either directly over top of another player or in a wall, or something. I was completely unable to move. I have not returned to the multiplayer menu since.

Maybe if I get Dead Space Extraction on the Wii, soon, I will have my faith in the Wii restored. but right now, rather than suffer through what should have been a better game, I will return to the game I know is laughable, but still fun: the House of the Dead combo pack with the Nyko perfect shot attached to my Wii Remote. It’s like i’m standing in the movie theater arcade all over again!

Wired compares Avatars to Miis


I’m not going to tell you that the NXE is out, you know that… you know that better than I do while I’m out of town away from my console! But you don’t come to this site to read things you already know, so here’s a fun article comparing Nintendo’s Mii to the new Xbox 360 Avatars. I just wish Wired blogger “Z” was also involved in the Playstation Home beta, and had a little mre to talk about. Still, the comparison isn’t just “which one I like more” – but “Z” actually gets in to a fair comparison as to why he likes specific features. Enjoy the read!

Nintendo unveiled the new DSi, and more!


In a recent press conference, Nintendo confirmed the rumors of the new Nintendo DSi, along with plans to price it at a low $179. They have intentions of releasing it as early as November 1st in Japan (it is implied that it will make it to the U.S. just as early, and debut in Europe Spring 2009).

My favorite announced feature so far? A built-in web browser. Other features include a new online DSi Shop, a .3 mega pixel camera (seen on the hinge above), 12% thinner than existing models (as partially demonstrated above), 3.25 inch screen and “better audio capabilities.” Sadly, to facilitate this slimming down process, they will remove the Game Boy cartridge slot.

In additional news, Nintendo has been considering the lack of storage on the Wii for quite a while. How do they combat this? Sure, there is a model of Xbox 360 sold without a hard drive, but if you want it bad enough, you can buy a new hard drive and fix the problem yourself. No such option exists on the Wii. With the recent announcement of the Marriott In-Room Entertainment allows users to select multiple games without swapping discs – suggesting the storage problem was solved.

According to Kotaku, users will be able to save their downloads directly to an SD card, without having to make the stop on the console in the middle. It will only apply to content downloaded from the Wii Shop channel and other similiarly designed channels in the future, but it’s a step in the right direction. Keep in mind, however, that the biggest downloaders still may have to swap out their CD-Cards, as the console is not officially compatible with SDCards over 2 GB.