DLC: Now or Later? Be heard!

The new industry standard: Downloadable Content (DLC). When PC gaming was in its prime, Expansion Packs for games were all the rage. For the price you paid, typically half the cost of the original game, you could nearly double the content and expand the life of your game.

Not many people minded, we were excited to see more things for our favorite games. Something to tide us over until a sequel arrived. Then came the era of DLC, and downloadable add-ons being annonced before a game was released.

When announced too soon (such as before the game is released), or when underwhelming (for instance, unlocking new costumes which were actually included on the disc for $4), peopple tend to complain. The biggest argument, and sometimes valid, is this: if the content is finished when the game is shipped – why isn’t it on the game disc? Other games release it so soon that it was obviously under development when the game was released – so why wasn’t it released as a free add on, or why wasn’t the game delayed?

After nearly 100%-ing Assassin’s Creed 2’s Xbox Live Achievements, I’m left wanting more. The game shows parts on the map which are inaccessable, and where most of the edges of the game’s map say “area not available” these say “area not available yet.” Try heading to the south of Florence – the other side of the bridge from the exact spot where the game starts. Pay close attention, you’ll notice that “yet” when it’s warning you of Desynchronizing. So there, we know it’s coming, it’s just a matter of time. Meanwhile, the developers are too busy in the process of pretending like it doesn’t exist, so as not to upset the “too sooners.”

Unfortunately for developers, there is practically no happy medium of knowing the time frame to make gamers happy, when it comes to DLC. When RockStar Games released the first expansion for Grand Theft Auto IV, nearly 10 months after the game was released, they obviously took their time, after the game itself was released, to work on something worthwhile. Still, the hype had gone from the game, and while the Lost and the Damned was well reviewed, the sales were admittedly a bit lackluster.

So what is a development studio to do? Too soon, or too obviously planned, and we the gamers ask why it wasn’t part of the retail package. Too late, and the company may not even make back some of the money they put in to the additional content. We know that DLC is a part of our gaming landscape, from this moment on, and companies will spend this next decade getting their timing down and milking us for more money. I don’t mind thinking of DLC as a mid-way point before a sequel, but even I can’t offer the solution as to “when” DLC should be released.

So what say you? When do you want your DLC? Sooner rather than later? Or does new DLC for an “old” game make you go back and play it again? Do you get angered when DLC is offered very near the game’s retail release date? I’m interested in seeing your feedback!

Four Xbox Live Indie Games reviews

After looking closely at the site XBLA Ratings, I thought how very useful it could be for future players and people new to Xbox Live. I encourage anyone who hasn’t seen the site to check it out, and contribute to it, as I have.

That’s right, I took the time, today, to write up a few things that I had been considering doing write ups on for my own site, and contributing them to theirs. I believe what they’re doing is worth while, and though I may not be any huge name in the industry or anything, I just wanted to put my support behind them. I have contributed four reviews for various Xbox Live Indie games, in an attempt to bring more attention to a unique service that Xbox Live offers, and to help out some of those independant developers. Check each one out below:

Colosseum, Review.

Felix: Tale of the Night, Review.

Neo Terra, Review.

Streets of Fury, Review.