How to move away from x86 and into the future

I recently read an interesting take on Why Intel can’t kill x86. Even video game console manufacturers are encountering the same issues. The solution I’m about to propose must have been proposed a hundred times over, but I think now is a good time to revisit it. Virtualization and emulation. Let me explain. Continue reading “How to move away from x86 and into the future”

Games for Windows Live Misses the Boat, Again

We are so far in to the development of Games for Windows Live it’s too late to make excuses for Microsoft’s platform. I’m as big of a fanboy as one can self-admittedly be, but it’s excruciating to know that Steam has done things right for over half a decade, and Microsoft still can’t seem to figure out what they’re doing wrong.

With a Steam game, if you bought it in a store, and registered it on Steam, and it’s available as a digital copy on Steam – you can throw your discs away and never see them again. Haven’t played Half Life 2 since the Lost Coast came out? That’s fine, just click, download, and enjoy!

But in an attempt to find something good from the Games for Windows Live client, I decided to test the same idea on their platform. Having noticed that Gears of War was recently released as a $20 downloadable game on demand, I attempted to pop in my yellow-stickered 5×5 CDKey that Microsoft so kindly gave me inside my boxed copy of Gears of War for Windows. Only to have the code rejected and ignored as a useless bygone thing of the past, forcing me to rely on *shudder* my physical media.

This isn’t something subtle that Steam snuck in there – the platform touts downloadable games from physical licenses as a big selling point… I have no idea why Microsoft would let something so simple pass us by, and insult the customers that keep supporting them.

I love Windows 7. I love Games for Windows Live. I want Gamerscore for all of my PC games! It’s too bad so few good PC games support the platform, and too bad the platform doesn’t support PC gamers!

PC Gamers: Quake Live Beta is on…

id Software’s long running project, QuakeLive (once, Quake Zero) has officially entered beta stage. There have already been tournaments held using the software and they believe it has already passed the first few tests. But now it’s officially time to enter beta stage, and you can still try to enter by visiting the official website. Those selected to participate will receive a link and a key to play the game.

Quake Live was originally billed as a browser based “Quake III” style game. I have been invited to the beta but haven’t checked it out yet. I will try to post some kind of follow up later this week.

Apple Recall

It’s in every other blog in the country, why not mine?

With the Dell Recall (issued nearly half a year ago) making headlines the past few weeks, and today’s “2nd largest electronics recall in American History” issued by Apple, people are wondering what the problem is.

Exploding batteries, however, are not new. Back in 2004, you my recall (no pun intended) the Kyocera recall, after SE-44 and 47 Slider phones would explode in people’s pants! In fact, yours truly discarded his slider after a room mate noticed that, while charging, the phone sounded like “rice krispies.”

But if you’re interested in following all of the news related to the Apple Recall, read up.

Peace on ya,
-G