20 things as bad as paying to unlock "DLC" that's already on a disc

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In a recent interview with GameSpot, Cliff Bleszinski called on-disc bonus content an “ugly truth” of the gaming industry, adding “When you’re making a game, and you’re getting into a ship cycle, there’s often three or four months where the game is basically done. And you have an idle team that needs to be working on things.” Oh, CliffyB, how you’ve led us astray.

It’s because of events like this that people will continue to find ways to exploit that content (after all, their community did not take the news lightly). Charging $20 for some characters that were on the disc all along, as though you put in some additional hard work after the game released and then charged us for it seems absolutely insane. But was the precedent set long before video games and DLC became common place?

As gamers, we think it’s outrageous that we can buy a disc, but not have a legal right to everything that is contained on this disc. Developers claim it’s for testing purpose, to ensure compatability… right, because no game has ever had patches downloaded to it to fix technical issues. I never bought a VHS and had somebody tell me that I couldn’t watch it past the credits until the tape itself reached its limits and rewound in my VCR. DVDs never came with “bonus content” that required a microtransaction. Sony Music Entertainment CDs didn’t have hidden tracks that wouldn’t play unless I put the disc in a PlayStation or a Sony branded WalkMan. Leonardo da Vinci didn’t ask for a few more florins to complete the Mona Lisa. Gamers are in an uproar about this, and with good reason. But, just because it’s on the disc, do we really have a right to it? People have been arguing over similar questions for years. Some of the fees attached to the items have been hard to swallow for decades.

  1. CPU’s
  2. cars
  3. Windows Phone 7
  4. taking a test overseas
  5. iPhone
  6. Wii
  7. Windows 7
  8. airline baggage
  9. so many pieces of shareware
  10. Android
  11. extra cable channels
  12. banking
  13. Angry Birds Space
  14. multiplayer gaming
  15. paying your bill online (luckily reversed).
  16. getting a PassPort
  17. extending your household internet to more than one computer
  18. merchant account fees
  19. court costs and surcharges when you’re already being fined!
  20. backing up your own data (a reasonable expense, unless you also need the SQL Agent)!

All of these are things that are sold at one price for one set of featres, but have been intentionally restricted and usually requre a fee to (at least legally) perform the way they’re fully capable of performing. It’s aggravating and insulting to consumers… but, unfortunately, it’s nothing new.

2 thoughts on “20 things as bad as paying to unlock "DLC" that's already on a disc

  1. I think you should have two options if it is already on the disc: 1) buy it 2) unlock it with skill.  This would give hardcore players further reason to replay a game, while giving fail players a realistic option. lol  Plus, if you unlock it legit, special XBL points only you can get. Reward the best players.

    • A lot of games used to have things like that.  I think Street Fighter games even still do – you unlock outfits by beating the game with multiple characters, etc…  but this “DLC on a disc” is a new low.  I don’t understand why they can’t, say WORK ON and heck even COMPLETE the DLC before the game ships, but at least leave it on the servers.  Why ship it on the disc?  It feels like an even bigger slap in the face.

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