Review: XBLIG: Cyborg Mice Arena

This review originally appeared on XBLARatings.com.
Let me right out of the gate say that I’m giving Cyborg Mice Arena a seven out of ten because it is fast paced addictive FUN. Consider it a more comedic version of your favorite twin stick shooters (Geometry Wars, Robotoron 2084, etc…).

I first played the game for thirty minutes, and thought “well, I’ve seen enough.” A few days later, something told me I wasn’t ready to write a review for it, so I sat and played it a little more. It was then that I really got sucked in to the “I don’t want to set the controller down!” pace of the game. Enemies kept coming, wave after wave in the arena. Unfortunately, and this is what frustrated, even though the game rewarded me with 35 waves completed before I died and $39,000 in cash that I could use to unlock more weapons and cybernetic upgrades for my mouse, I was unable to comprehend the process of unlocking levels and game types! I simply could not unlock anything new and exciting.

But just because that is my own mental limitation or inability to correctly read a menu, doesn’t mean this game’s score should suffer from it. The action is great, the 3/4 overhead Isometric view angle gives you much more to look at and appreciate the work that the developer put in to this game.

The menu includes some hilarious backstory, excellent control customization (something missing from many twin stick games), and an interactive “art book.” The art book shows just how much care and creativity the developer put in to this game.

I have not had anyone over and thought to play this game, but I look forward to an extremely hectic night of local multiplayer in the near future!

Xbox 360 "S" is the official name!

During the big E3 event, Microsoft kept calling this new slimmed down Xbox 360 “The New Xbox 360” – but they stopped short of calling the “slim” or “small” or “lite” or anything!

For those still wondering, the back of the box does, indeed, call the new Xbox 360 the Xbox 360 S. Not only that, but the support section of the Xbox.com website now officially totes the Xbox 360 S title. So if anyone out there was still confused, we do have a real name for the latest iteration of the console.

Review: XBLIG: Dungeon Adventure

This review originally appeared on XBLARatings.com.
I played the game, having not played a game like this since the mid 1990’s. You know, that era when a huge number of Xbox Live Gamers weren’t even born.

I started up Dungeon Adventure, and a friend of mine (who was a huge fan of D&D, Bards Tale, and countless other Dungeon Crawling games) sat beside me. Together, we started to figure it out.

I have a chatpad attached to my Xbox 360 Controller, but did not quickly see any easy way to use it.

So I began to play, encountered my first enemy, realized I hadn’t done any reading on combat, and promptly ran away – Emu in hot pursuit. It then killed me. Evidently, to attack an enemy, even if you do not know whether or not you are equipped to kill it, you can simply move your avatar (in the game, not your Xbox Live Avatar) towards the enemy. Trying to run away will invariably kill you.

Navigating in the blind by holding down a particular direction, and stumbling upon an enemy such as a minotaur will kill you.

Not being able to find food… go ahead, guess. Write it down on paper. You’re right! It will kill you.

So after you get killed a good ten or fifteen times, you’ll start to get the hang of the game, realize that the randomly generated dungeouns have their fair share of doors that don’t go anywhere, and levels that only go up, never allowing you to travel back to a previously visited area.

Graphically the game isn’t the best looking thing out there, but that’s it’s shining point: it’s not intended to be. If this game had “better” graphics, I don’t think it would be genuine! The sound is quite lacking, but again, it’s intended to be quite simplistic.

One of my favorite (though embarassing) features is an in game leaderboard which shows user’s details (Gold, Level, how you died). These are fun to scroll through, though the developer could tune the columns, as there is a little bit of overlap (even when playing on an HDTV).

For those nostalgic for this specific type of game, I would think a $3 price point is more than fair. Others might want to wait for the inevitable price drop to 80MSPoints.