Little Big Disappointment


When the exact phrase I used as the title of this article nets a whopping 749 results on Google, it’s easy to see that there must have been a misstep somewhere. Little Big Fail actually brings back over 1,200 results.

The game is a genius concept and was one of the most anticipated titles of all of 2008. The Playstation 3 exclusive was being looked forward to by all of the critics as a family friendly game, a new approach to video games, and a nod to creative players everywhere. Instead the game became all about a controversial recall and Super Mario Bros. level remakes.

I, myself, try not to buy in to the hype that surrounds games like this. If still have not seen the 2000 movie “Gladiator” because everyone said it was the best film I would ever see… I don’t like being letdown, nothing is ever as good as the hype. So I waited a while, passed up a few deals in the Sunday paper, and added LittleBigPlanet to my Goozex queue. After a little more waiting, the game finally arrived. The anticipation was over. I slapped the disc in… and waited. Evidently, I had been missing out on some 200+ megabytes worth of updates. So, once all of that was out of the way, I grabbed my controller and ran through a few tutorials, listened to the charming introduction and narrative that would follow me around. I completed tasks of varying difficulties, and unlocked the ability to play online (a feature I had yet to even look for, and hadn’t realized you had to play to unlock… quite a nuisance to other players, I’m sure).

With a scoreboard that makes little to no sense and trophies that requires true dedication to the inhabitants of this LittleBigUniverse, I found myself not caring about that aspect of the game. Which leaves… traversing through some sort of afterthought storyline, or playing levels designed by amatures. Neither of which sounded appealing. And then I stopped. I have stopped playing. I added the game back in to my Goozex trade queue, and within hours have seen a request pop up. I will probably even be shipping the game out this weekend.

A moment of silence to reflect. The base of the game is brilliant, lighting schemes, physics engine, the nearly limitless power to create… if you have the patience to work your analog stick and build everything in your world brick by brick. I did almost no level designing because my creativity doesn’t inspire me – other people’s does. I’m a writer, not an architect. As a kid, I got frustrated by Lego sets and G.I. Joe toys that had “some assembly required.” I built a desk upside down, once. I am not mechanically inclined. I wanted to see what the developers of the game could do – but evidently, beyond building a cool new engine with some fantastic texturing… not much. It’s like writing the world’s best novel with no main character, or the best painting ever of a bowl of fruit. It’s wonderful to look at, but not for long. There is nothing there to hold my interest, to keep me coming back.

I am by no means the first person to think of this game as a let down, but for being one of the saviors of the Playstation 3, I force myself to think that these really are dark times for Sony. Well, there’s always Resistance 2 and Killzone 2. The Killzone 2 demo didn’t make me think it was anything ground breaking, but I will give the full game a better shot at some point. Resistance 2 is waiting for me at home (since before LBP arrived), and I should be diving in soon. Both of those games excite me more, not just because they are action and First Person Shooter titles – but because they have engaging storylines.

It was a game that I was so anxious to play, and the fastest turnaround I have ever had for a game. I feel almost bad letting it go so soon, but I am comforted knowing that if I ever need my LittleBigFix, I can get a similar experience just by visiting the LittleBigPlanet website.

amBX signs deal with Sony to go Playstation 3!

amBX Demo



The crew over at amBX have just signed a quite impressive deal with Sony. Not just Sony, mind you, but the Playstation division themselves.

If you play with the little shockwave demo above, you can see that what amBX is all about. More than the demo shows, however, it’s not just about fun ambient lighting. They provide quality sound, force feedback wristpads, and even fans (yes, little air blowing devices) that really make you feel like you a part of the game.

Currently this thing is for the hardcore of hardcore PC gamers. This deal just inked with the Playstation 3 people is going to open the doors for the folks at amBX to truly go big time.
I encourage everyone out there “What does amBX add to your game?” page, as well as my favorite video this far, the one at the bottom of the Quake 4 page.

Joe Cooke, CMO of amBX had this to say: “amBX has already proved incredibly popular and successful within the PC games, music, movies and apps markets and the Tools & Middleware License agreement with SCEI will allow us to bring amazing light, rumble, sound and air movement experiences to game users.

Battle-Cars dated and priced: SOON and CHEAP!


After my interview with Dave Hagewood, I guess the bigger guys decided he was cool enough to interview, too. 😉

Out of the information they were able to get, Dave finally let the word out that the game would release to the Playstation store on October 9th, for the super-low price of $14.99, and include Trophies!

They also followed up with him to be sure there would be free downloadable content. Need a remind you, we knew that. I know, you love coming to WinBreak for all your cutting edge news, right? Yeah, yeah, laugh it up… 🙂