Is Facebook buying Oculus Rift the death knell?

A friend of mine asked me what I thought of the Facebook $2 billion dollar buyout of Oculus Rift. This is what I wrote.

I thought Facebook was a 4-6 billion dollar company. Right before they went public, they gave a billion to Instagram. Then another 16+ billion to WhatsApp. Now two billion to Oculus. If you had $50, and you gave $40 away, you would be in a pretty weak position. Literally, based on raw numbers, it seems like Oculus could turn around and buy Facebook right now. It doesn’t make ANY sense at all.

  1. This MUST be shaking the confidence in Facebook stockholders. Zuck is still spending money however he sees fit, he has no vague idea how to monetize Facebook effectively and shareholders are only going to see their company having less and less value.
  2. Kickstarter backers should be furious. Even though Kickstarter doesn’t make you part owner of a company, I think that may be about to change. Sites like Kiva.org for Micro lending are going to take the place of sites like Kickstarter – where you either give someone a loan that will be paid back, or you become a shareholder in the company or product. It is insulting to give you money to get you this far, and then you don’t just go out and find a new investor, you let someone else BUY OUT your company. Why did I bother giving you money in the first place?
  3. Facebook COULD “leave it alone” in the beginning. Much like Microsoft has let Skype be their own thing for several years, and only recently started implementing it as their primary messenger platform. Skype still has most of its autonomy, now it just integrates with Microsoft’s platform better than before. Facebook could potentially allow Oculus to continue what they are doing, and then tackle his own ideas later.
  4. I, for one, haven’t been all that excited about Oculus Rift. Don’t care for it. It’s still this large clunky thing you have to strap to your head. It’s cool, but not cool ENOUGH, yet. So I’m not broken hearted over this deal. But given the growing dislike of Facebook among people in the tech community (reluctantly still members because “you have to be”), I can see many more developers than Mojang walking away. Perhaps flocking to Razer’s unofficially-unannounced VR platform.

My entire games list

Friday is for gaming posts, right? What more can one say about gaming than telling you every game they own!? I fully intend to keep this up to date. Some of the information will need polished up (what games do I have “complete” – which ones do I have manuals for? Just boxes? Factory sealed? Maybe a list of accessories?). But I thought it’s always nice to share, and having a list like this helps me keep track as my collections grow! So, embedded after the break is my complete list of games for all consoles (I’m not including digital releases in this list).

Use the tabs and arrows at the bottom left (image shown above) to navigate between consoles!
Continue reading “My entire games list”

Xbox Support Sets the Standard

I had a relatively simple question about my Xbox Live account, earlier today, but the answer just wasn’t clear to me. So I hopped on the online and asked the support rep. I had an answer within minutes and was on to the next thing. Mark was a big help. But it got me thinking… I’ve contact Microsoft’s support team a few times in the last few years, and every time they’ve been a huge help. All too often when I call one company or another for support, they find a scape goat. “It must be your internet connection,” they’ll say, or “have you replaced the batteries?” I’ve been asked. Whether it’s for a few hundred dollars in a game console, or thousands of dollars on an enterprise server, I have to work with tech support all the time, and the Xbox Support team continues to deliver the best experience. Continue reading “Xbox Support Sets the Standard”

How the Steam Box Failed (already)

Within minutes of Recode.net putting up this photo gallery yesterday, which includes prices of some of the consoles, I began hearing the nails driving in to the coffin of Steam’s “Steam Box.” Reasons vary from the painfully obvious, to the semi-subtle… but alarm bells should have been going off at Valve a long time ago, letting them know that this was going to be a terrible idea. Continue reading “How the Steam Box Failed (already)”