Where was this video 8 months ago when Windows 8 launched? This should be shown on every Windows 8 PC the first time you boot it up. It answers so many questions people have had for so long about Windows 8.
If a console is judged by its game, then we shouldn’t say much about Ouya, just yet. Many of the developers are actually waiting until closer to the official launch, coming some time in June. It has been pushed back to address larger than expected pre-orders, some minor production delays, etc… but all in all, the Ouya console hasn’t had a lot of problems getting out to their Kickstarter supporters! Upon opening the box for the first time, I was greeted with a giant red Thanks for Believing banner inside the box – a great gesture! Then I examined the console (with the names of the top level contributors etched in to it) and the controller. HDMI cable and power cable reside underneath the plastic inlay in the box. As well as a manual, which I have yet to crack open (although, admittedly, there may be an RTFM moment later in this post).
First, let’s talk about the build quality. I haven’t had this thing on for more than two solid hours at any given time so far, but thus far it seems to do a good job of cooling itself. There is a fan tucked in that tiny little case, which is amazing in itself. It has frozen up on me one time, but it hadn’t been online for very long, I believe there was just something strange happening when I tried to download a game and my WiFi wasn’t reliable – it would be nice if there was an ability to submit system logs or crash reports to the Ouya manufacturers. The console’s build quality is superb. Surprisingly, the controller itself feels a little cheaper in the hand – a bit disappointing since you’ll be holding this and this is how most people will “experience” the Ouya. Apart from admiring it from afar, most people will never pick up and feel the weight and solid build of the Ouya console. The controller’s brushed-metal looking face plates pop off to reveal battery compartments in the left and right grips. The battery goes on top of the small “strap” which will allow for easy removal of the battery in the future (I can already hear people asking what the little straps in the battery compartments are for).
When you turn on the console, you first Sync your new controller, then you connect to a WiFi network. This was my first moment of frustration with Ouya. Every time I would press the D-Pad or the analog stick to begin typing my WiFi password, the on screen keyboard would close itself. After pressing every button on the controller at least once, I heard a ‘popping sound’ which seemed to come from the right trigger, then I felt the right faceplate shift into place. Some button was sticking and causing my problem. Once everything ‘snapped in to place’ (literally), then I could enter my WiFi password and continue to download an update (which, surprisingly, has a few one-liners to help you pass the time). Once the system update is applied, you login with your Ouya account. I started to get excited, because I’ve talked with a few other Ouya owners and we expected to add each other to our friends lists… no such luck. Your account simply keeps track of your downloads, and allows you to keep your credit card information on file. That’s it. No friends lists. No messaging. No profiles. No pictures. Nothing to customize, nobody to talk to. It’s just you and your games.
Once I got over that, I used the game’s simple interface to look for games. Your only options at the main menu are PLAY, DISCOVER, MAKE, and MANAGE. Play is empty – the console ships with no games. Discover is where you go to find the games to download. Make allows you to access the built in web-browser and is where you can sideload your own android APK’s via a USB stick or download from the internet, as well as download the SDK for Ouya to start making your own games (also called the ODK Manage allows you to customize many of the Android Specific settings, switch wireless network, sync more controllers, etc… there is an area for your account, but you can only sign in and out of other Ouya accounts; again, there are no profiles to complete or friends lists to add your pals.
So then I checked out the games. Right now, all you need to know as that there is a game coming called Fist of Awesome and you’ll want to buy it. I played it, my 62 year old father watched me play it, and even he was cracking up while I was going through the demo (A Bit of Fist of Awesome). It was an extremely fun beat’em up (think: Final Fight), with throw back pixel graphics and tons of comedy. King of the Hill is a fun “Trials” like game where you try to get a top-heavy motorcyclist up a mountain. In addition to those titles, you can also check out Vector, which is like Canabalt (also available), but with better animation (and a little more predictability in the levels, for people quickly frustrated by Canabalt). Next: Flashout 3D. This was the first game I downloaded. Very simply, it’s similar to Wipeout, F-Zero, or Fatal Inertia. This was the first game I played on the Ouya and gave me my first big moment of disappointment in the “open-ness” of OUYA. Let me explain.
The biggest negative about Ouya is that the manufacturer just wants to be a piece of hardware. But without some design standards, the experience is going to get very messy. In the case of Flashout 3D, pressing the “OU” button in the center of the controller opens a menu on the screen. This is an in game menu for adjusting volume, etc… after several confusing minutes, I realized that in order to exit games in the Ouya, you had to DOUBLE TAP the “OU” button in the center of the controller. I started to think that this may have been explained in the manual, had I chosen to read it, but it seems that not every game is like this. With some games it’s a single tap. Others, yet, have an option on the main screen to exit the game back to the console’s main menu. This leads to my next complaint, which I hinted at above. The Ouya network doesn’t exist. Right now it’s a store. Every game has its own leaderboards, where you enter your name individually and rely on their servers. I had hoped to have my universal sign in used by every game, but that’s not the case. It doesn’t serve as a “back-end” for the games themselves the way PlayStation Network or Xbox Live does – at least not yet. But it’s going to be even harder to implement that later. The worst are the games that clearly had no intention of developing for Ouya, they just ported their game over. Maybe they will be updated as time goes on, but right now games like Critical Missions: Swat has some of the best graphics to be seen on the console so far. But the controller lag is in the measure of full seconds, making the game impossible to play, and the onscreen controls for touch screen Android devices are still showing.
If developers are putting out games on to the Ouya “Discover” store before they’re ready for prime time, it’s going to give Ouya a bad name. The console, as a theory, was great. Open to anyone and everyone. But, even before launch, we can already see how it might lead to some negative experiences for users who aren’t quite as understanding as their Kickstarter backers. It’s going to be an interesting few months as the content increases, and hopefully it’s more positive than negative. Only time will tell, but I do believe in what it has to offer and I’ll be along for the ride now that I’m here!
It’s easy to spot a “H8er.” There are people out there who will not give Windows 8 any credit, mostly because it’s a Microsoft product. Some just because they don’t like change. But the people who irk me are the ones who criticize it, but have never laid hands on it. And those people, the H8ers? They’re easy to spot. I called a few out in the comments of a recent BetaNews article. Here are some of the things I had to say.
First, with regards to not being a brand loyalist: “Maybe, and – I get that this could be an impossible stretch – but just MAYBE Brian Fagioli just isn’t a brand loyalist? Maybe he genuinely LIKES Google Music AND Windows 8???? Maybe he doesn’t think that because he likes a music service that means he must live his life on a Chromebook!?”
I continued: “I know… it’s a stretch that there might be people out there who use more than one brand of device.
If it makes you feel any better, those people must all also be swimming with STDs.” I was clearly joking about that last bit, of course, and the author of the post (Fagioli) responded, clarifying but in essence agreeing with what I described: not being locked in to any one “ecosystem”.
Addressing a few complaints based on theory from screenshots, I explained busted a few myths for the commenters: “You can pin any icon to the Start Screen, even if it’s not a Live tile – you don’t have to dig through the ‘all programs’ menu. “To launch the calculator on any Windows 8 computer, you simply type “calc” and press enter. No more bringing up the run menu, or clicking the start button – the start screen is a giant Run prompt.”
Further: “I’m a Windows 8 user who thinks the whole thing needs improved. The name “WINDOWS” indicates a multi-tasking ability that is sorely lacking from the Modern UI experience (and no, snapping apps to the left or right doesn’t count). But it’s easy to spot someone who doesn’t like it but hasn’t given it a fair shake. Windows 8 has a steep learning curve, but once you learn it, it feels like everything you do is just more productive.”
In closing on that thought: “It’s easy to laugh off Microsoft – but the jokes are old. It’s not 1997 anymore. Linux has gotten stale. Microsoft is innovating for the next several generations.”
When asked what benefits I found in Windows 8, I promptly devised a list:
1. Direct sky drive integration with multiple applications.
2. Live Tiles.
3. Push Notifications (no matter what your smartphone may have you thinking, no Windows desktop OS had these, prior).
4. (Windows Server 2012) the ability to perform a chkdsk on the C: drive without requiring a reboot.
5. “Universal design” – all apps can benefit from a similar experience, take advantage of features such as:
6. In app searching via the charms bar.
7. In app settings (again, in one location).
8. Touch not required, touch pad can be effectively used.
9. App Results (Start Screen as Run prompt).
10. Old familiar keyboard shortcuts stll work (Windows Key + E, Windows Key + R, for example).
11. A free mail app fully compatible with everything from Exchange server to GMail.
12. A free calendar app akin to those found on mobile devices, which allows syncing of appointments, meetings, and To-Dos.
In closing, I added this: “Again, at first I thought it was “change for change sake” – but the more I use Windows 8, the more I like it. Remember, when Windows 95 came out, nobody knew what a Start Menu WAS. We all asked Microsoft what was wrong with the Xerox/Apple/IBM/Windows 3.1 interface of folders on a desktop? Then we wondered if Microsoft BOB was going to take over the world with skeuomorphism. Then we joked about clicking on Start to Shut Down.”
“–then we just got used to it.”
The Vectrex was a home console that was based on a vector display. Unlike the extreme majority of home consoles that have existed over time, the Vectrex included its own small vector-based display. If you’ve ever played the original Asteroids in the Arcade, you understand vector-based graphics. The brilliant light and fluid animation might not wow you in screenshots or videos on the internet, but seeing it in person is an entirely unique experience. The Vectrex took advantage of that wow factor and released a home console. Unfortunately, it was never wildly popular, and a majority of the games had to have a semi-transparent plastic card overlay on the screen to explain what it was you were doing in the game. Because of their limited run, Vectrex systems are becoming quite the collectors items.
Well, scrimp and save no more: an official Vectrex app has been released on iOS. It is free to download and try several of the games. It is being updated for great iCade compatibility, and a mere $7 in-app purchase will net you the majority of the Vectrex game catalog (if no the complete catalog, I’m not even certain!). Although it’s not the same as seeing it on a vector-based display, the games are still an enjoyable throw back, ad the app has seen a few improvements since its initial release, although nothing new since December. Still, the least you can do is enjoy the free demos!