Preview: Turok demo

As the United States finally gets a chance to play The Club demo, WinBreak has finally obtained our demo version of Turok. We enjoyed this (very) brief look at the game, and here are our first impressions.

Let’s begin, as Lewis Carroll had said, at the beginning. The game gives you a paragraph of back story, then drops you into a cave. Essentially as meaningful as the plot I recall from the Nintendo 64 version of the game, putting you into a comic book, or a dream, or a bolt of lightning… okay, I admit, I’ve forgotten, over the years. Still, here in the demo, you get essentially nothing but game play – let’s hope the retail game is a little more interested in making you can and uderstand why you’re fighting both humans and dinosaurs.

The game has interesting play mechanics. It is, of course, the traditional first person shooter… but a bow and arrow can make you a deadly assassin. This powerful yet silent weapon is certainly to be feared, as you rampage through this level of caves and jungle, killing man and animal alike. Something that I noticed and was quite impressed by was how herbivores had a tendancy to leave you alone, unless provoked, and even the most docile animals will attack you if you destroy their eggs. Quaint details.

The weapons I have quickly gotten my hands on so far include a shotgun with an alternate fire of shooting flares, and an assault rifle of sorts, which includes a silencer. These can be dual wielded and assigned to either hand, for dominant-finger-trigger-domination. Fend off reptiles with the rapid-fire shotgun while long-shooting those mood-goggle wearing bad guys. Whoever they are.

The AI can be a little annoying. Wandering around, useless, then all of the sudden snapping to attention, and leading the way, like they’ve known where the exit was the whole time, and were really just kidding when they said they were affraid of the dark. Then, you’ll get to a point, and they’ll stop like the invisible wall infront of them just gave them a concussion, and it will be your turn to lead the way. But you have to get a good distance ahead before they’ll start following again – if you turn around, they might as well stare at you like a cocker spaniel. They won’t start walking again until you cross another invisible line. It’s a tad annoying, and very unrealistic – they should’ve called up Microsoft and asked about Gears of War, and believable squad AI.

The already well known Unreal 3 engine does not disappoint. Graphics are stunning, though, at times, a little lack luster. Creeping through grass, you get to watch blades and branches bend down infront of you. But they’re still very sprite based, and look the same from any angle. The textures on most objects are still amazing, but I think we can thank Epic studios for that. The sounds are impressive, and quite helpful… you can tell when an enemy soldier is splashing through the water. You will know enough to stand still behind the rock you’re using for cover. The voice acting (a pet peeve of mine) is neither awful nor superb, which already makes it far better than most games I’ve played.

So far, the demo seems kind of ho-hum, so-so. Like it’s been done before. But let me tell you where this game shines. Two points. First, melee combat. Creep up behind someone and do a silent kill with a knife. It’s always a good time! Give it up for… Native American Army Space Marine Combat Training! Or something. Whatever. It doesn’t matter. I don’t need a story line, or cheap weapons, or a super fast shotgun… as long as I can slit the throats of every dinosaur that tries to sneak up on me. A quick dodge and a tap of the right trigger, BAM! A third person view of me, doing in a creature three times my size, with ease. It never gets old! And I can’t wait for others to get their hands on my game, so they can understand my “no dino too cute” policy. Knife’em all!

Second, the game can, at times, give you a genuine sense of helplessness and panic. While the caves never made me feel claustrophobic (more just lost in the dark), I was actually more impressed with the flood of raptors that happened at one point. I was in a large circular clearing in the jungle. The problem with that large clearing? Dinosaurs could come from any angle. And they did. After killing them all off, I still sat in the center, pivoting, and spinning, unsure if more would come out of the tall grass. Was that a gentle breeze, or a scaled killing machine? You turn in circles, wondering what will come next, and a genine sense of fear may rush over you. It’s quite fun!

So, there’s a little of what to expect, if the game does come to the U.S. Hopefully you get a chance to experience it before it launches, though. If nothing else, the exit screen of the game says you should be able to get busy decimating dinosaurs as early as February 5th.

Preview: The Club demo

A while ago, we shared with you that the demo for The Club had been delivered to Microsoft. Little did we know that the game would be released to many other countries before we got it. Well, according to ads on the marketplace, in the next three days the demo should launch in the United States, if not all of North America.

I was able to get my hands on the demo a couple of days ago and have been playing it. I have been looking forward to this game the first video I saw of fast paced shoot’em up.

The game reminded me of playing Doom all over again. I mean, the original. I couldn’t wait to play The Club, because it looked just like the rapid pace first person shooters used to have. Suddenly you were able to play through the game at a rapid pace, beat a level in a matter of seconds, 2 minutes tops.

The Club brings this feeling back. As we all know, there is a point system, which rewards you for fast paced killing, as well as finesse. Headshots, shots from great distances, well timed shots, shots after dodging or rolling. The only playable character in the single player demo is Renwick (the cop). A good all ’round character, and well balanced. The game puts you into the setting of the Newhaven Prison Cells (one of eight locations where you’ll be able to take the fight). You are then presented with two of the in game missions available for that level. One is a simple ‘sprint’ objective, entitled “Escape from Newhaven.” The goal here is to achieve a target score (among 4 different difficulties, Casual, Reckless, Insane, and Real) of 61,000 to 6,000,000. The other event is Time Attack (called “Doin’ Time”). With this you have a target score of 35,000 to 6,100,000.

Timed Mode, here, gives you a set course, where you have to do a specified number of laps before the timer runs out, killing all the way. If you fail to do so, “the micro explosives you have been injected with will detonate” in rather anti-climactic fashion. The clock starts with 30 seconds and you can add time by killing (3 seconds), and collecting five second time bonuses throughout the map.

Multiplayer, as exciting as it sounds in the marketplace advertisement, is limited to local split screen multiplayer. The the in game menu tells that play over Xbox Live and systemlink will both be allowed.

The multiplayer game mode is Hunter-Hunted. We gave it a shakedown here at WinBreak Central Command. The game play is very interesting. Much like oddball, Hunter-Hunted mode is a game where the first person to make a kill becomes “the hunted.” The hunted achieves a point counter on his or her screen. This point counter increases rapidly until one player achieves 15,000 points. The hunters each want to kill the hunted for their share of the points. First to 15,000 wins. After thoroughly getting my butt handed to my by our resident console-hater, I called it a night and went back to writing.

All in all, I’m very excited for this game. Game play (so far) seems pretty bug free, but that’s a hard thing to determine, as I found out wit Blacksite: Area 51, a game I thought would turn out to be way better, until launch day when I paid for it.

Graphically The Club is very pleasing. Framerates never stutter, which is key to the atmosphere this game is setting up. The environments are well detailed and little extras, such as furniutre in rooms that can be knocked over when running by, are nice little details. The sound is nothing spectacular, but it doesn’t detract from the game either, save for the Quake III Arena announcer voice.

While the bottom of the screen constantly reminds you that it is a “work in progress and should not be considered as representative of the quality of the final product” I wouldn’t worry too much about it getting worse. If nothing else, the game will be long. If each of the eight locations has six events, and each of those has four difficulty settings… and you want to play through with all eight characters. It could be the only game you have to buy in 2008.

So, this is what you can expect in the demo coming in the next few days, and let’s hope it’s a fair representation of the final game. It might not be on everyone’s must have list, just yet, but I have a feeling that fast paced addiction is going to take a lot of gamers by surprise.

Internet Costs switching back to PER DOWNLOAD? Time Warner says YES!

Time Warner announced, recently, that they intend to start testing usage-based-billing rather than flat fee internet access.

In a time when large bandwidth consumption has more and more legal uses (Xbox Live Marketplace, Xbox Originals, HD Video on demand through the Xbox 360 and other services like Netflix and iTunes, or even their constant music streaming service, RoadRunenr Radio), I cannot believe that there will not be an enormous backlash. I could understand this being a tactic to curb piracy nine or ten years ago, but now that the world is dependant on larger chunks of data, you cannot change the billing scheme that has been in place for over a decade.

Per-minute-internet access is still used in some countries, and I, personally, know a few people who still have to dial long distance numbers just to check their email. Nevertheless, I am ten thousand percent opposed to this idea, and hope it does not come back!

Better Know a Gamer: Issue #1: iruhlman

WinBreak has used their Super Secret Selection System and found their first willing BKAG subject. You’re now reading the first issue of Better Know a Gamer! We shan’t hesitate.

Nu: What’s your Gamertag, and what’s the story behind it?

iruhlman: iruhlman. My last name is Ruhlman and all throughout high school and beyond, all I heard was ” you rule man” seems it stuck…lol

Nu: Where are you from?

iruhlman: Born in Ohio

Nu: How old are you, and what do you do (school, job, family, hobbies)?

iruhlman: 31.
Systems Designer for Audio Visual. Husband and a father, Guitar player and hopeless gaming addict seeking a miracle pill for soon-to-be carpal tunnel relief.

Nu: How long have you been gaming in general?

iruhlman: over 20 years

Nu: How long have you been a 360 owner?

iruhlman: since launch day

Nu: What was one of your favorite Xbox / Xbox Live moments?

iruhlman: Can’t name one really but in general probably the 1,000’s of Big Team Battles played in Halo 2 with all my Live friends. Great times and memories. To me thats what online gaming is all about.

Nu: Which Xbox 360 Achievement are you most proud of?

iruhlman: Currently it was getting my 10,000 kills achievement in Quake 4. Soon to change to the 5,000 ranked matches played in Quake 4. 200 more to go!!!

Nu: Are you currently “working on” any achievements?

iruhlman: Mass Effect – very cool that Bioware actually incorporated in game rewards for the achievements. Makes you want to get them even more. The 360 Achievements officially have changed the face of gaming IMO.

Nu: What game(s) are you playing the most now?

iruhlman: Mass Effect – Rock Band – Quake 4 – Puzzle Quest

Nu: What’s playing now (what music do you listen to when away from your Xbox)?

iruhlman: …latest cd bought was Dream Theater – Systematic Chaos

Nu: Do you try to stick with one Gamerpic, or change it frequently?

iruhlman: I’ve changed it frequently but settled lately with my Decepticon logo. For the non friends pic it’s Megatron.

Nu: What is your current favorite Xbox related website to visit?

iruhlman: Xbox.com

Nu: What game are you looking most forward to in 2008?

iruhlman: Lost Odyssey

Nu: Do you have an “all time” favorite game, for any console or the PC?

iruhlman: Advanced Dungeons & Dragons: Curse of the Azure Bonds from the Commodore 64.

Nu: Do you have any “gaming buddies” you frequently play with / want to make almost as famous as you?

iruhlman: way too many friends to mention, I value each one of them like a family member as I know some of them very well, others not so much but who knows all 100 of their friends!? Well most recent friend I’ve played with…. nipps1 (you shred dude!) oh and of course my lovely wife mySuzanne (she loves Rock Band/GH2 and Puzzle Quest) Hot chicks that play video games are cool!

Nu: Any parting words for the droves of readers?

iruhlman:the Xbox 360 has brought a whole new level of gaming to the industry with it’s online community and it’s (sometimes seems more like a second job!) achievement system. The PS3 has the potential and could possibly match it someday?, the Wii is a nice change from both (actually me and my wife are playing the Wii more right now as it was under the X-mas tree) with its new “interactive” gaming for all, but neither offer quite what the Xbox 360 can.
I own almost every gaming console (need the Colecovision and Neo Geo still) in the original box with the manuals but when I log in to Live and that icon pops up with the message saying you have 28 friends online, it really feels like your connected to millions of people. It’s the preferred console for most gamers and will be for many years to come. Its many Triple A games and it’s 10 million member community just simply can’t be matched (right now). I’m tired of the complaing that Xbox Live costs money and other services are free. My response is this. Look at Live and look at the other services. You get what you pay for. Xbox Live costs 4 bucks a month. Cut out a happy meal a month and enjoy your better health and better online gaming experience.

ALRIGHT, LADIES AND GENTS! That wraps up our first issue of Better know a gamer! We hope you’ve enjoyed the read!