Songs I remember… volume 1?

I normally talk about movies or albums, but today I just want to talk about a few songs. There are artists and bands who most people probably wouldn’t even consider as one-hit-wonders because they don’t even know one of their songs. But there were a few of those songs that started to get radio play, I really liked them, but they just never took off. For some reason, almost all of those songs had some kind of melancholy to them. It must have been a phase. I won’t even talk about them, I just encourage you to click the link and listen to the sample song. Tell me if you remember it, or if you had the same “oh, man, I haven’t heard this in years” moment that I did when I was thinking about this article. So, in no particular order, here are a few songs I think you should hear.




Josh Joplin – Camera One


Amanda Ghost – Idol


Moby – The Sky is Broken


New Radicals – You Only Get what you Give


Chill Pill Dancers – Zoot Suit Riot (I still don’t know HOW this song came in to my life, rather than the Cherry Poppin’ Daddies version, but I still love this version, to this day!)


Shawn Mullins – Lullaby


Swirl 360 – Hey Now Now (I also loved the other song off of their first single, called Don’t Shake My World)

Does the Xbox 360 use DRM?

Some people hate DRM and they think it’s always in the way. Yes, there are some terrible implementations of DRM, but I’ve found Microsoft’s implementation to work pretty well over the years. But if you have questions about how it works, Microsoft has a nice article about it which answers several questions. Foremost of them? What is DRM? The article will even cover transferring your data to a new console.

Muliple Control Schemes in today's games

I’ve talked about Hydro Thunder a few times. But today it’s being used as yet another example of how developers really need to think beyond their current comfort zones when developing today’s games. With companies like Microsoft and others adopting a “pay once, use anywhere” model, you need to be prepared for whatever platform your game is going to appear on.

Although the first thing that may come to mind is being prepared for processing power limitations, what I find an interesting thought is supporting multiple control schemes. Much more care and consideration needs to going in being prepared for any platform. For instance, my Surface RT device acts as multiple platforms. In the game Hydro Thunder alone I can use all 3 primary control models, and even expand upon those.

Games could offer you the option to play with a mouse and a keyboard. Or just a keyboard. Or a USB controller that you’ve plugged in. Or using touchscreen controls. Perhaps even tilt controls. Or any combination of some or all of these, really! Okay, I admit, it might be hard to combine the keyboard and the tilt, but with something like the Surface, although it might be unwieldy, it wouldn’t be entirely impossible!

I find it fascinating that the system can automatically adapt depending on what devices are plugged in to it, and even more impressive that developers are considering these challenges as they release games. You don’t just make up your mind as to the best way to play your game anymore. You need to be more accommodating to the other players and allow them to choose a play-style that fits their needs at the time. I think it is an exciting challenge to have, but a challenge none the less, that adds additional demands and considerations to the game development process. It is undoubtedly an interesting era for gaming.