The Backorder: The Conduit (Wii)

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When I first got my hands The Conduit for the Wii, I was excited for all of the great things I had heard about it. Core gamers were supposed to be pleased, hardcore gaming had finally come to the Wii.

Maybe it shouldn’t have been surprised when I was let down in the end. Maybe my expectations were too high all along. But there was so much build up, hype, and even the screenshots made it look glorious! I thought I finally had a reason to dust off the Wii and get excited.

Let’s talk story: it uses every single Sci-Fi stereotype, rehashed and retold stories for about the ten thousandth time. Ever seen an episode of The X-Files? Good, then you’re up to speed. The characters do nothing to make me care, instead it even feels like the game is trying to hrry me through the storyline so that I won’t notice just how bland it is.

Graphically, the game looks about right fo the hardware specs of the Wii. People hate adding “…for a Wii game” behind every other line of their articles, but the fact remains that the Wii is not up to par with other current generation systems. If this game were competing with a PS2 title, hands down it would look fantastic, but the generic enemies and redundant environments did nothing to wow me.

I thought the ssound effects would be the game’ saving grace, and while many weapon and environment sounds were impressive, the terrible voice acting was inexcusable. In a post Uncharted era, the bar has been set.

The game itself has interesting play mechanics, and I did not feel as though I as being forced to ‘waggle’ my way through the game. It was intelligent use of the control scheme, although I still was hoping for something just a little different. More people want to see a shooter on the Wii that doesn’t force the crosshair to go all over the screen, but remain centered as it does with other first person shooters. so far, the best entries to the Wii-Shooter category, The Conduit and Red Steel, both had you shooting all over like a generic light gun game.

I don’t do a lot of multiplayer, but since the experience was supposed to be so unique, I wanted to give it a try. Unfortunately, my first spawn in to a multiplayer match placed me either directly over top of another player or in a wall, or something. I was completely unable to move. I have not returned to the multiplayer menu since.

Maybe if I get Dead Space Extraction on the Wii, soon, I will have my faith in the Wii restored. but right now, rather than suffer through what should have been a better game, I will return to the game I know is laughable, but still fun: the House of the Dead combo pack with the Nyko perfect shot attached to my Wii Remote. It’s like i’m standing in the movie theater arcade all over again!