WBX: Gears 2 Game Crazy Launch in full effect

WBX: WinBreak Exclusive
After our special report yesterday, Special Events reporter ButtonMasher79 decided to follow up to see how the launch went. She followed up with a few pictures, as well as the following report.

A full 100 people were expected and received for the Gears2 launch party at Game Crazy in Lakewood, CA. Gaming began at 9pm with a LAN-style player vs. player tournament with a total of four systems operating simultaneously. Customers were adding funds to their accounts so the transactions would flow smoothly and quickly. “The turnout is what we expected, it’s great for a weeknight and we’ll get more coming in tomorrow,” said Store Director Stephanie Armstrong. Game trivia, balloons, and giveaways peppered the evening and proved entertaining for all.

Down the street, GameStop had closed their doors and posted a sign that read “midnight launch tonight.” There were about thirty people waiting in the 55 degree ocean-cooled air in their fold-out chairs on the dark sidewalk.

A 20-minute drive from Lakewood is Universal CityWalk where a GameStop hosting Major Nelson and representatives from Microsoft. GameCrazy customer and editor-in-chief of BreakingTheGame.com Andrew Carr (pictured above with store manager Stephanie Armstrong) said he preferred this venue because he wouldn’t be guaranteed access to the dignitaries and thought that this location would be “a lot more fun.”

District manager Juan Rodriguez was working the sales floor and offering the strategy guide for 20% off with purchase of the game. “We overcame a lot of challenges to get here tonight but we’re glad to be here now,” he said, having arrived from the airport with the copies in-hand at 11:15PM. The existing copies will probably sell out by tomorrow at noon but the store anticipates replenishment as soon as Saturday.

Sara Culver, Special Events Reporter for WinBreak.com

You can view a few more pictures in the Gears 2 Lakewood Launch photo album.

WBX: Gears 2 Launch @ LA Game Crazy almost ruined!

In the darkness of a Federal Express warehouse, a crime affecting LA area gamers is alleged to have occurred. “I awoke to a call from my district manager saying all my Gears of War 2 copies had been stolen,” said Stephanie Armstrong, Game Crazy Store Director in Lakewood, California. Investigation is pending with Federal Express and law enforcement but it appears likely that a warehouse worker has absconded with the property. “We wondered why we didn’t get the shipment yesterday, but some companies will only ship overnight for delivery on release day.” She says this is sometimes done to maintain street date.

An anonymous source has indicated that he purchased a copy of Gears2 at a 7-Eleven convenience store. “They didn’t scan my game, they just scanned a generic bar code they had on a piece of paper and took my money.” The bar code is a unique product identifier that would electronically reflect the date and time that particular product was being sold, “by using a generic code it would be possible to circumvent the street date and the store can just scan them all out after midnight,” said the buyer.

Juan Rodriguez, District Manger for the LA Market, Game Crazy intends to pick up an emergency shipment at the airport this evening to make copies available for customers at the midnight launch. No word on the Collectors Edition copies yet but Game Crazy will do their best to make things right for their customers despite the malicious acts of a third party criminal.

Sara Culver, ButtonMasher79 and LA Special Event Reporter for WinBreak.com.

Today in XBLA: Vigilante 8: Arcade


It was a game that people have been asking for, and many thought might not ever happen. Well it has finally arrived! Today, Vigilante 8: Arcade launches on the Xbox Live Marketplace for a mere 800 MS Points. If you’re stuck somewhere away from your 360 right now, check out the V8:Arcade website for some great pictures, videos, and tons of other stuff.

Review: PS3: Supersonic Acrobatic Rocket-Powered Battle-Cars


I have been waiting for far too long to write this up. I was putting it off in hopes that I would be able to provide video or screenshots, etc… but alas, my schedule has not permitted me to do anything too exciting or fancy. You will have to rely o nthe already established Battle-Cars image gallery.

I have been following Supersonic Acrobatic Rocket-Powered Battle-Cars for a long time now. But what of it after it released?

You will be glad to know that I got my hands on the game, and am finally able to give you a little more details.

First, if you have a PS3, and have not downloaded the demo of the game: do so! The tutorials and demo levels make the game extremely easy to learn, and give a better demonstration than any preview, review, or summary is ever going to do!

I like to know what I’m doing, before going online and getting destroyed by every player under the sun, so I took the detour of going through the tutorial levels first. They teach you almost everything you need to know about driving the vehicle, dodging oncoming traffic, jumping, using the ramps and walls to your advantage, and going supersonic. The one thing you don’t get a big lesson in: ball handling. You learn a few blocking techniques, but after playing online, you’ll notice a few players out there are just as good in this game as Beckham with a soccer ball.

Still, once you get the basics down, you want to hurry out online and see just how good you really are. You’ll learn right off the bat that supersonic is only one of the many keys to success. Going fast will get you destroyed, or foolishly send a ball in to your own goal, than most other techniques in the game. Pay attention to the tips the game gives before each session: they know what they’re talking about. Jumping before hitting the ball is an excellent way of keeping the ball on target, and getting into the goal, instead of right above the goal! You may also recall our interview with Dave, in which he advised players not to be affraid to jump for the ball – so true! Nothing surprises players on the ground, waiting for the ball to fall, like shooting up and taking it like an NBA toss up!

But what about the game itself? What can I say, it’s pure fun. During the interview, Dave had suggested that the game was intended to have multiple play types, but they kept coming back to this one. It’s easy to see why. It’s fast paced, it’s fun, and oh yeah – it’s addictive. Graphically, the game might not be the most impressive thing you’ve ever seen, but it plays like liquid. Everything is smooth and fast paced, even after a goal is scored the action doesn’t stop with a ball sitting in a goal!

The sound did receive some attention, but much like the graphics, sometimes feels like an after thought. The music is good and the sound effects fit right in, helping to reinforce the feeling that you’re slamming your vehicle into a large metallic orb.

As an added bonus, the game offers great potential for building teams and leagues, as well. People could develop special moves, and tandem techniques, with enough time together. I look forward to playing this game on a regular basis. Earning trophies should also help a few people who might not be itnerested in the off-line game mode delve a little deeper! The multiplayer makes it easy to find and join friends from your friends list, as well.

For a $15 price tag, there is really no reason not to pick this game up. Wipeout HD is priced at $20, and it might look awesome, but I can guarantee you won’t have half as much fun playing it. I found myself laughing, and analyzing my own mistakes – “how could I have blocked that shot“, or “why did I miss that!?

All in all, I’d give the game an 8.4. Not the most outstanding work from the artist’s perspectives (visual or audio), but the game is fiercly addicting and all ’round fun. It nails the casual gamer market, in that I can play a few rounds and put it down – come back to it later, play a few rounds… I’m not forced to sit infront of my TV for 13 hour sessions of “I just can’t turn away” like Metal Gear Solid 4 or Dead Space. The fact that others are finding it fun can easily be seen at MetaCritic, where users are averaging the game at a whopping 9.5!

As a final word, you will notice I did not get into the excellent features of the game – such as uploading your videos to Youtube. The simple fact is I have not played around with that much at all, and while I think it is exciting and shows great potential for the Playstation 3, I just don’t think that it should have any bearing on the overall score of the game itself, which is why I didn’t goo out of my way to look at those for the review.