Review: XBLIG: Easy as 123 Blackjack

This review originally appeared on XBLARatings.com.
I was genuinely excited to try this game as soon as I saw the title. I enjoy BlackJack well enough, but maybe I’m just not familiar with the gambling scene to know what was going on. I gave Easy as 1, 2, 3 Blackjack an honest hour and a half and it made very little sense to me.

I had a friend play it and as he started to catch on, he thought it was making sense, but when I asked him the questions that I ran up against during the game, he couldn’t answer them either. Primarly, it seemed as though you were always placing a bet on a hand that hadn’t been played. I could bet $300 and win $25, but the next hand’s ante was $300, when my chances weren’t nearly as good.

Like I said, it may just be my own lack of understanding of the betting system, and other players may be having a blast betting on your choice of 3 different BlackJack hands. The game concept is unique enough, but even for my friend who thought he understood what was going on, the game quickly got stale.

Here’s hoping someone out there finds what they’re looking for in this game, but unfortunately, I didn’t enjoy it much at all.

Review: XBLIG: Cyborg Mice Arena

This review originally appeared on XBLARatings.com.
Let me right out of the gate say that I’m giving Cyborg Mice Arena a seven out of ten because it is fast paced addictive FUN. Consider it a more comedic version of your favorite twin stick shooters (Geometry Wars, Robotoron 2084, etc…).

I first played the game for thirty minutes, and thought “well, I’ve seen enough.” A few days later, something told me I wasn’t ready to write a review for it, so I sat and played it a little more. It was then that I really got sucked in to the “I don’t want to set the controller down!” pace of the game. Enemies kept coming, wave after wave in the arena. Unfortunately, and this is what frustrated, even though the game rewarded me with 35 waves completed before I died and $39,000 in cash that I could use to unlock more weapons and cybernetic upgrades for my mouse, I was unable to comprehend the process of unlocking levels and game types! I simply could not unlock anything new and exciting.

But just because that is my own mental limitation or inability to correctly read a menu, doesn’t mean this game’s score should suffer from it. The action is great, the 3/4 overhead Isometric view angle gives you much more to look at and appreciate the work that the developer put in to this game.

The menu includes some hilarious backstory, excellent control customization (something missing from many twin stick games), and an interactive “art book.” The art book shows just how much care and creativity the developer put in to this game.

I have not had anyone over and thought to play this game, but I look forward to an extremely hectic night of local multiplayer in the near future!

Review: XBLIG: Dungeon Adventure

This review originally appeared on XBLARatings.com.
I played the game, having not played a game like this since the mid 1990’s. You know, that era when a huge number of Xbox Live Gamers weren’t even born.

I started up Dungeon Adventure, and a friend of mine (who was a huge fan of D&D, Bards Tale, and countless other Dungeon Crawling games) sat beside me. Together, we started to figure it out.

I have a chatpad attached to my Xbox 360 Controller, but did not quickly see any easy way to use it.

So I began to play, encountered my first enemy, realized I hadn’t done any reading on combat, and promptly ran away – Emu in hot pursuit. It then killed me. Evidently, to attack an enemy, even if you do not know whether or not you are equipped to kill it, you can simply move your avatar (in the game, not your Xbox Live Avatar) towards the enemy. Trying to run away will invariably kill you.

Navigating in the blind by holding down a particular direction, and stumbling upon an enemy such as a minotaur will kill you.

Not being able to find food… go ahead, guess. Write it down on paper. You’re right! It will kill you.

So after you get killed a good ten or fifteen times, you’ll start to get the hang of the game, realize that the randomly generated dungeouns have their fair share of doors that don’t go anywhere, and levels that only go up, never allowing you to travel back to a previously visited area.

Graphically the game isn’t the best looking thing out there, but that’s it’s shining point: it’s not intended to be. If this game had “better” graphics, I don’t think it would be genuine! The sound is quite lacking, but again, it’s intended to be quite simplistic.

One of my favorite (though embarassing) features is an in game leaderboard which shows user’s details (Gold, Level, how you died). These are fun to scroll through, though the developer could tune the columns, as there is a little bit of overlap (even when playing on an HDTV).

For those nostalgic for this specific type of game, I would think a $3 price point is more than fair. Others might want to wait for the inevitable price drop to 80MSPoints.

Review: XBLIG: Streets of Fury

This review originally appeared on XBLARatings.com.
In the early 90’s, digatized fighters was this amazing thing that nobody quite believed was possible. Then Mortal Kombat came out. It looked like you were controlling real people, on your TV. With that leap forward in video games, everyone thought the technology would last forever and it was the unrivaled future of video games. But as 3D models got better, photo-realistic sprites went by the way side.

Streets of Fury brings them back with a vengance. The developers knew exactly what they intended to do and they went for it. And gamers like myself who still reminisce about the days of photo-realistic sprites immediately have to get our hands on this game.

Take that, and the fact that the Beat’em Up / Brawler genre is one of my all time favorites, and also more of a “thing of the past” this game had me firing on all cylinders. After playing the demo for less than the entirety of the first level, I promptly turned around and purchased the full game.

The game has the classic bralwer like interface, individual characters with individual healthbars, the same sprites used over and over again with different palette-swaps. It was a receipe for a win in my book.

Some of the animations are extremely smooth, clearly video-captured. But unfortunately, some of the combat feels clunky and unimproved. I wanted it to feel like Batman Returns on the SNES, not play exactly the same. And the unfortunately small pool of ‘actors’ used in the game makes it a bit TOO repetative. Palette-swapped colors, darkened (ala Noob-Saibot) and enlarged sprites did not add enough variety to the game.

But where the characters lack, the levels swoop in to the rescue. After each level is a quick bonus round, where the simple goal is to rack up as many kills as possible in a very short amount of time. Literally dozens of baddies flood the screen at once, and the game never skips a beat. Some of the levels are completely abstract as well, taking place in the clouds, with no ground beneath you – but it is still just as fun to whoop up on ten or twenty thugs at once.

The game had all of the things that I was nostalgic for in video games, so despite the lack of variety (and some of the typographical errors that this English-Degree having nerd noticed) I have to rate this game very high. It brought back brawlers and digitized actors in a mashup I just can’t get enough of. Here’s looking forward to what these guys will do in the future!