My video project, OurStorySoFar.tv, has uploaded a new episode. Check it out!
While doing research for a video on the game “Ballz” I reached out to the game’s “design and content” lead (according to the game’s instruction manual) Keith Kirby. I had just a few brief questions, but I truly appreciate him taking the time to answer what he could and chatting with me for a bit! I wanted to put the written version of the interview here for posterity, and comments from him will appear in episode 57 of OurStorySoFarTV. Continue reading
I was recently going back and replaying the old Half-Life for the purposes of making a YouTube video about it’s story line, and I noticed some peculiar things about how the story was told. It seemed wildly unique, and I couldn’t quite put my finger on why. I reached out, completely cold, to Half-Life’s writer, Marc Laidlaw. While he admitted that just about everything that could be said about Half-Life has been said, he was kind enough to answer a few of my questions… so let’s dive in and see what he said!
Nu: In the instruction manual for the original Half-Life Continue reading