My video project, OurStorySoFar.tv, has uploaded a new episode. Check it out!
While doing research for a video on the game “Ballz” I reached out to the game’s “design and content” lead (according to the game’s instruction manual) Keith Kirby. I had just a few brief questions, but I truly appreciate him taking the time to answer what he could and chatting with me for a bit! I wanted to put the written version of the interview here for posterity, and comments from him will appear in episode 57 of OurStorySoFarTV. Continue reading
When it comes to trying to configure something that should be simple like “PORT FORWARDING” in a more complicated corporate firewall, like Dell’s SonicWall, it can sometimes be a bit complicated. There are many guides online that are needlessly complex, and some that are confusing and not helpful at all. I ended up combining a few until I was able to work out a process of my own that seems to work best.
I was recently going back and replaying the old Half-Life for the purposes of making a YouTube video about it’s story line, and I noticed some peculiar things about how the story was told. It seemed wildly unique, and I couldn’t quite put my finger on why. I reached out, completely cold, to Half-Life’s writer, Marc Laidlaw. While he admitted that just about everything that could be said about Half-Life has been said, he was kind enough to answer a few of my questions… so let’s dive in and see what he said!
Nu: In the instruction manual for the original Half-Life Continue reading