Spider-Man games: is it just me?

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Call it a guilty pleasure, but there is something about Spider-Man games that I just can’t get enough of. Spider-Man games have always had a certain “free-roaming” quality to them. Even the platformers like Maximum Carnage on the Super Nintendo, which was a “Beat’em Up” in the vein of Final Fight or Double Dragon. But you still had the feeling that you could move more freely. And the web-slinging has been down-pat and accurate since Spider-Man debuted on the Atari 2600.

The most modern revisions have tempted me in to playing each iteration. Spider-Man 3 and Spiderman: Friend or Foe gave you a huge sandbox to play in. Spider-Man: Web of Shadows gave the game a darker, grittier feel, similar to the X-Men Origins: Wolverine game. Spider-Man: Shattered Dimensions allowed you to experience Spider-Man spin-off characters who have never had their own games before. I plan to continue that theme in Spider-man: The Edge of Time before moving on to the latest movie tie-in game, The Amazing Spider-Man.

I, for one, can’t wait to sling webs around giant open worlds, free fall, and catch myself with a quick tap of the trigger. These games are fun, and I spend more time exploring than “playing the game.” Call me crazy, but I’m glad they just keep coming – and, of the titles I’ve played, at least, they just seem to keep getting better!

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